Gaming & Simulation Development
Computer programmers write, test, and maintain the programs that computers must follow to perform their functions. They also conceive, design and test logical structures for solving problems through computer use. In addition, programmers modify existing programs and meet with designers to customize elements as needed throughout the production lifecycle. Gaming and Simulation programmers acquire and maintain many of the skills of other programmers but specialize in the integration of graphics, sound, and interactive elements necessary to produce video games and/or advanced simulation programs. Duties of a gaming and simulation programmer include, but are not limited to:
| analyzing problems and determining the steps necessary to solve them | |
| writing setups to solving various problems using computer languages | |
| testing gaming and/or simulation programs to ensure that they work correctly | |
| modifying existing gaming and/or simulation programs to meet new needs | |
| integrating graphics, sound, and interactive elements that are produced by other parties | |
| working with designers to customize elements as needed throughout the production lifecycle |
Gaming and Simulations Programming – GSDP_AAS
(Associate In Applied Science)
First Year
|
Semester I |
Semester II |
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| COSC 1430 | Computer Programming Fundamentals I |
COSC 1436 | Programming |
| GAME 1394 | Special Topics | GAME 2302 | Mathematical Applications for Game Development |
| GAME 1406 | Concept, Design and Evolution of Video Games | GAME 1343 | Graphics & Simulation Programming |
| GAME 1470 | Fundamentals of Game Design | GAME 2332 | Project Development I |
| MATH 1314 | College Algebra | Humanities/Fine Arts Elective | |
Second Year
|
Semester III |
Semester IV |
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| COSC 1437 | Programming Fundamentals II | COSC 2436 | Programming Fundamentals III | |
| GAME 2334 | Project Development II | ITSE 1391 | Special Topics in Computer Programming |
|
| GAME 2372 | 3-D Game and Simulation Programming |
GAME 2359 | Game & Simulation Group Project | |
| Social/Behav. Science Elective | GAME 2370 | 3D Video Game Engines | ||
| ENGL 1301 | Composition and Rhetoric Speaking |
SPCH 1321 | Business & Professional | |
|
Summer Session |
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| GAME 2371 | Game Development Project (Capstone) | |||
Total Semester Hours—69
Bold courses represent general education requirements.