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Gaming & Simulation Development

 

Computer programmers write, test, and maintain the programs that computers must follow to perform their functions. They also conceive, design and test logical structures for solving problems through computer use. In addition, programmers modify existing programs and meet with designers to customize elements as needed throughout the production lifecycle. Gaming and Simulation programmers acquire and maintain many of the skills of other programmers but specialize in the integration of graphics, sound, and interactive elements necessary to produce video games and/or advanced simulation programs. Duties of a gaming and simulation programmer include, but are not limited to:

bullet analyzing problems and determining the steps necessary to solve them
bullet writing setups to solving various problems using computer languages
bullet testing gaming and/or simulation programs to ensure that they work correctly
bullet modifying existing gaming and/or simulation programs to meet new needs
bullet integrating graphics, sound, and interactive elements that are produced by other parties
bullet working with designers to customize elements as needed throughout the production lifecycle

 

Gaming and Simulations Programming – GSDP_AAS
(Associate In Applied Science)

First Year

Semester I

Semester II

COSC 1430 Computer Programming
Fundamentals I
COSC 1436 Programming
GAME 1394 Special Topics GAME 2302 Mathematical Applications for
Game Development
GAME 1406 Concept, Design and Evolution of Video Games GAME 1343 Graphics & Simulation Programming
GAME 1470 Fundamentals of Game Design GAME 2332 Project Development I
MATH 1314 College Algebra   Humanities/Fine Arts Elective

Second Year

Semester III

Semester IV

COSC 1437 Programming Fundamentals II COSC 2436 Programming Fundamentals III
GAME 2334 Project Development II ITSE 1391 Special Topics in Computer
Programming
GAME 2372 3-D Game and Simulation
Programming
GAME 2359 Game & Simulation Group Project
  Social/Behav. Science Elective GAME 2370 3D Video Game Engines
ENGL 1301 Composition and Rhetoric
Speaking
SPCH 1321 Business & Professional

Summer Session

   
GAME 2371 Game Development Project (Capstone)    

                                                                                                                                                                    Total Semester Hours—69
  

Bold courses represent general education requirements.